![]() ![]() High Elf is great for general ranged combat, with storm sisters and archers both being standouts, but you're not going to take much else from them. Draconian flyers, however, are perhaps the best Racial T3's for rogues in the game. As such, Dwarf is a lacking choice, and Draconian is somewhat situational, having access to AoE being a double edged sword when your units are encircling the enemy. ![]() Their later units are universally melee, and their early units are only crossbow users at best. Rogue has an issue of having lackluster access to ranged options. Specialisations make a big difference to playstyle too! Have fun.The first thing when you're creating your character, is, as always, their Race and what magic you want to focus on. If you look at the wiki you can see the various race options and what they contain, and if you click through to the classes you can see how races modify class units beyond their usual modifications. ![]() Other cool options are frostlings/goblins for a new damage type you can't access otherwise, tigrans for sun shield crusaders and orcs for tireless crusaders or war cry exalted.Īt the end of the day you can just tinker and experiment till you find something you like or even pick because a combination that looks/feels awesome or has great roleplaying potential! Exalted get charge, crusaders get improved wall climbing. ![]() They also get armored evangelists and shields on their exalted.ĭraconians: Much like humans their evangelists actually receive a ranged attack but here it is fire, which allows for some damage diversification. While in this game pretty much every combination has it's upsides, I do have some favourites for theocrats.ĭwarves: Their crusaders not only have naturally higher tank stats, but they get defensive strike which has great synergy with the defender ability they already get. ![]()
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